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Blog, articles, and ideas

This is not just a general blog. It is where I publish process explanations, design notes, client experience, releases, and my view of AI collaboration since 2025.

Logo
Sep 2026 / Branding

How Much Does a Logo Cost in 1405? Logo and Identity Prices Explained

What a logo design costs at ZIBADIS in 1405, what the price includes, and what turns a logo into a full brand identity.

WWW
Sep 2026 / Web & Tech

How Much Does a Website Cost in 1405?

Website design and development prices at ZIBADIS in 1405, what changes them, and which kind of website project you actually need.

ID
Sep 2026 / Branding

Brand Identity Checklist: What a Complete Identity Includes

Every part of a working brand identity — from the logo system to stationery, packaging and motion — and what to prioritise at each stage of a business.

AI
Sep 2026 / Process

Working With a Designer and AI in 2026: What Changes for Clients

What AI actually speeds up in a design project, what still needs a human designer, and what that means for the timeline, the price and the result you get.

Aa
Sep 2026 / Branding

Logo, Marks & Typography: The Building Blocks of a Visual Identity

What a logo actually is, how a mark differs from a wordmark, and why typography choice quietly decides whether a brand looks credible.

GM
Sep 2026 / Marketing

Poster Design & Guerrilla Marketing: Getting Noticed Without a Big Budget

How poster design and guerrilla marketing work together to earn attention in public space without paying for a media budget.

Px
Sep 2026 / Photography

Product Photography: How to Actually Improve Photo Quality

Practical, non-gear-obsessed advice for getting product photos that look sharp, consistent, and sellable.

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Sep 2026 / Web & Tech

Web Design vs. Web Development (and Where Backend, Frontend, AI & Microservices Fit In)

A plain-language map of web design vs. development, and what backend, frontend, AI, and microservices actually mean in a real project.

RGB
Sep 2026 / Fundamentals

RGB vs. CMYK, Aspect Ratio & Image Formats, Explained

Three technical basics that quietly ruin print and web results when ignored: color mode, aspect ratio, and choosing the right image format.

SEO
Sep 2026 / Fundamentals

SEO vs. "Save" vs. CEO: Clearing Up a Common Mix-Up

A short, practical explainer separating three unrelated terms that sound alike in everyday conversation: SEO, saving a file, and a CEO.

DS
Sep 2026 / Design Systems

Design Systems & Components: Why Consistency Doesn't Mean Boring

What a design system actually is, how components and layout fit into it, and why systemized typography prevents a brand from feeling inconsistent.

Pr/Co/Fr
Sep 2026 / Process

Procedural vs. Constructive vs. Free-Form: Three Ways to Approach a Design Problem

Three different design mindsets explained: procedural (rule-driven) design, constructive (structure-first) design, and free-form (intuition-first) design.

✎
Sep 2026 / Process

From Concept to Sketch: How a Design Actually Starts

What happens before any polished design work begins: how a concept is formed and why sketching still matters even in a fully digital workflow.

ID
Sep 2026 / Branding

Brand Voice, Branding, Corporate Identity & Stationery: Four Layers of the Same Thing

How brand voice, branding, corporate identity, and stationery relate to each other as four layers of the same underlying brand.

3D
Sep 2026 / Product Design

3D Design vs. Industrial Design: Where Digital Meets Physical Product

The difference between 3D design and industrial design, and why a photorealistic render is not the same deliverable as a manufacturable product design.

◐
Sep 2026 / Fundamentals

What Is Color? Understanding Color Space, Light & Pigment

A plain explanation of what color physically is, what a color space represents, and the difference between light-based and pigment-based color.

#HEX
Sep 2026 / Fundamentals

Hue, Saturation, Hex Codes, Named Colors & Halftone: How Color Gets Specified

How designers and printers actually pin down an exact color: hue, saturation and brightness (HSB), hex codes, named colors, and the halftone screen used in print.

Pkg
Sep 2026 / Packaging

Packaging Design: What Actually Makes a Package Sell

Why packaging design is a sales tool first and a decoration second, and the handful of things that separate packaging that sells from packaging that just looks nice.

Card
Sep 2026 / Branding

Corporate Stationery: Why a Business Card Is Harder Than It Looks

Why a business card is one of the hardest small formats in design, and what a real corporate stationery system needs to hold together.

Mk
Sep 2026 / Fundamentals

What a Mockup Actually Is (and Why It's Not the Final Design)

What a design mockup is for, why it's a presentation tool rather than a deliverable, and how to read one without mistaking it for the finished product.

Mo
Sep 2026 / Motion

Motion Graphics vs. Animation: What's the Real Difference

A clear, practical distinction between motion graphics and character animation — what each one actually involves, and why that changes both timeline and cost.

Lo
Sep 2026 / Motion

Logo Motion: Why Brands Animate Their Mark

Why more brands are animating their static logo, what a logo motion piece actually needs to respect, and where it gets used once it exists.

3D
Sep 2026 / Product

3D Product Rendering vs. Photography: When to Use Which

A practical comparison of 3D product rendering and real photography — what each is actually better at, and how to decide which one a product needs.

Br
Sep 2026 / Process

What Is a Design Brief, and Why Good Ones Save Everyone Time

What a design brief actually needs to contain to be useful, and why a vague brief is the single biggest cause of wasted revision rounds.

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