This is not just a general blog. It is where I publish process explanations, design notes, client experience, releases, and my view of AI collaboration since 2025.
What a logo design costs at ZIBADIS in 1405, what the price includes, and what turns a logo into a full brand identity.
Website design and development prices at ZIBADIS in 1405, what changes them, and which kind of website project you actually need.
Every part of a working brand identity — from the logo system to stationery, packaging and motion — and what to prioritise at each stage of a business.
What AI actually speeds up in a design project, what still needs a human designer, and what that means for the timeline, the price and the result you get.
What a logo actually is, how a mark differs from a wordmark, and why typography choice quietly decides whether a brand looks credible.
How poster design and guerrilla marketing work together to earn attention in public space without paying for a media budget.
Practical, non-gear-obsessed advice for getting product photos that look sharp, consistent, and sellable.
A plain-language map of web design vs. development, and what backend, frontend, AI, and microservices actually mean in a real project.
Three technical basics that quietly ruin print and web results when ignored: color mode, aspect ratio, and choosing the right image format.
A short, practical explainer separating three unrelated terms that sound alike in everyday conversation: SEO, saving a file, and a CEO.
What a design system actually is, how components and layout fit into it, and why systemized typography prevents a brand from feeling inconsistent.
Three different design mindsets explained: procedural (rule-driven) design, constructive (structure-first) design, and free-form (intuition-first) design.
What happens before any polished design work begins: how a concept is formed and why sketching still matters even in a fully digital workflow.
How brand voice, branding, corporate identity, and stationery relate to each other as four layers of the same underlying brand.
The difference between 3D design and industrial design, and why a photorealistic render is not the same deliverable as a manufacturable product design.
A plain explanation of what color physically is, what a color space represents, and the difference between light-based and pigment-based color.
How designers and printers actually pin down an exact color: hue, saturation and brightness (HSB), hex codes, named colors, and the halftone screen used in print.
Why packaging design is a sales tool first and a decoration second, and the handful of things that separate packaging that sells from packaging that just looks nice.
Why a business card is one of the hardest small formats in design, and what a real corporate stationery system needs to hold together.
What a design mockup is for, why it's a presentation tool rather than a deliverable, and how to read one without mistaking it for the finished product.
A clear, practical distinction between motion graphics and character animation — what each one actually involves, and why that changes both timeline and cost.
Why more brands are animating their static logo, what a logo motion piece actually needs to respect, and where it gets used once it exists.
A practical comparison of 3D product rendering and real photography — what each is actually better at, and how to decide which one a product needs.
What a design brief actually needs to contain to be useful, and why a vague brief is the single biggest cause of wasted revision rounds.
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